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Abyssus box art

Review

co-op, FPS, Roguelike

Abyssus

Content

8/10

Performance

5/5

Tested on Steam Deck

Deck Playable

ProtonDB Platinum

Abyssus is a great co-op roguelike FPS that's well worth getting if you're into the genre. Plus, it runs well on the Steam Deck.

Steam Deck settings

FPS limit
90
Refresh rate
90 Hz
TDP limit
No
GPU clock
Disabled
Scaling filter
Linear

Half Rate Shading

Off

Proton version
No Forced Compatibility

In-game settings

Resolution: 1280×800

VSync: Off

Lock Foreground Max Framerate: On

Foreground Max Framerate: 60

Graphics Quality: Medium

Resolution Scaling: 75

Anti-Aliasing: FXAA

All “In-Game” Settings: Medium

Motion Blur: On or Off

Depth of Field: Off

Wattage

14-20W

Temps

60-65C

Battery

~2.5 Hours

Where to buy

Store links may earn SDHQ a commission at no extra cost to you.

Steam Deck score

4/5

Performance
5/5
Visuals
3/5
Stability
3/5
Controls
5/5
Battery
2/5

Content score

8/10

Gameplay
8/10
Graphics
8/10
Story
7/10
Sound
7/10
Fun factor
9/10

Abyssus was provided by The Arcade Crew for review. Thank you!

The Roguelike FPS genre has brought us plenty of good games in the past. Gunfire Reborn and Roboquest are two that I’ve tried and enjoyed. In the same vein as a co-op FPS roguelike, Abyssus enters the arena, and it’s packing some heat.

AbyssusStock1

While roguelike shooters like Abyssus don’t tend to have much of a storyline, there is some background lore and worldbuilding that you can glean from journals that are left around in various levels. Sometimes they’re quite in your face, tucked away, but if you want to learn more about this unique world, they offer some insights into it. It’s always nice to find a little nook with some goodies in it.

The gunplay in Abyssus feels pretty great. The game is quite reliant on fast movement and dodging to stay alive. Enemy attacks often deal high damage, so you want to avoid getting hit. A large part of the game is familiarizing yourself with enemies and their attacks, so you know how to handle each one, plus every enemy has its weak point that lets you get critical hits if you shoot it.

Guns don’t feel too weighty, but they’re backed up with plenty of those shiny floating damage numbers when you hit your shots, which adds to the satisfaction factor. Juking an enemy, getting to their weak point before unloading a clip into it, and watching all the yellow numbers flash up is a satisfying moment, especially when clearing rooms without taking a hit.

AbyssusStock3

The upgrades are where the fun lies for me, though. Like most roguelike games, Abyssus has a mixture of permanent and temporary upgrades. Some carry between runs, and others last just for your current run.

Temporary upgrades are earned for every few rooms. They are usually based on your primary/secondary fire and your ability (such as a grenade) to improve its damage or add some effect. Some are more beneficial than others, with me enjoying an upgrade that made my secondary fire spawn tentacles around enemies, allowing me to deal damage even when I was out of sight.

The permanent upgrades, however, give you a real sense of progression and power. Some upgrades affect you personally, such as improving your damage, reload speed, or max health. Others can make your journey easier by placing interactables throughout the dungeons, such as healing shrines, weapon upgrades, etc.

Unlike other games, you don’t loot guns in Abyssus. You can find different types, but once you’ve seen them, they are permanently unlocked in your loadout. This isn’t Gunfire Reborn, where you can find a sub-machine gun with special traits and elemental effects; those are all added to your base gun type you choose to enter with via the temporary upgrades. The plus side is that you get to use your favorite gun on every run, and don’t have the headache of hoping for it to drop as loot.

AbyssusStock4

Visually, Abyssus continues to be quite a treat. The game opts for more “darker” environments, but that means the use of lighting and reflections works well, and it doesn’t seem like it’s overly taxing on systems either, which is a great thing. The sound design is pretty basic; there’s some voice acting for one-liners here and there, and the guns sound decent, but there is nothing to write home about.

If I were to level one criticism against Abyssus, it would be that sometimes it can get a little disorienting with the amount of enemies strewn across the arena. It’s very easy to get hit by an enemy you weren’t aware of, and the game isn’t great at telling you what just hit you, so backing up into enemies is quite common.

Abyssus – Steam Deck Performance

Abyssus does support the Steam Deck’s 1280×800 resolution, giving us a full display. According to the Steam store page, the game does not offer full controller support, but there is, with the developer-recommended layout using gamepad controls and gamepad icons when describing the controls in-game.

Abyssus also seems well optimized for performance. Running the Medium preset on Steam Deck seems to be the way to go, as it manages to hold a stable 60 FPS while giving us some great visual effects like reflections and good lighting.

You may see slight dips from 60 on occasion, but they were rare for me. If it bothers you, you may want to reduce resolution scaling down from 80 to 75.

The power draw is around 14W-20W, depending on the environment, so don’t expect much battery life. An OLED model takes 2.5-3 hours, and an LCD takes 1.5-2 hours. Temperatures were around 60C-65C.

Accessibility:

Abyssus allows you to disable camera shaking and adjust FoV for motion sickness. It also supports subtitles and rebinding of controls.

Conclusion:

Abyssus is a fine addition to the co-op roguelike FPS genre. It doesn’t throw a plethora of guns at you with different stats, but it does have that addictive gameplay loop that challenges you to get farther in with each run, with a little help from some upgrades each time, of course.

Performance on the Steam Deck is solid, allowing us to have a good 60 FPS experience while not compromising image quality. The controls also work well, despite the game not advertising controller support.

Our review is based on the PC version of this game.

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Avatar image of Oliver Stogden

Written by

Oliver Stogden

None

Oliver began playing video games at an early age, starting with the SNES console and Commodore Amiga computer. Nowadays, his interest is in the future of portable technology, such as handheld gaming systems, portable power stations/banks, and portable monitors. And seeing just how far we can push these devices.